Charms
- (ch-arms)These happen to be magical spells which add properties to something causing it to change.
Alohomora
- (alo. homo.rha) opens locks
Aparecium
- (apra. rec.um) makes invisable ink visable
Dissendum
- ( dissen. dumb.)opens the statue of the hump-backed-oned-witch to a secret passage to Hogmeade (I don't think any one will use this one.)
Expelliarmus
- (expell. lar.mus.) disarms wands
Expecto Patronum
-(expext. toe. Pat. rown. numb.) creates a patronus that can stop a dementor (see your Defenses Against Dark Arts professor for more information on this one)
Finite Incantatem
- (fine.ite.in.can.tan.em) stops the Rictusempra and Tanrantallegra
Impervius
- (Imp.er.vi.us) repels water
Locomotor Mortis
- (loco.moter.More.tes) locks legs together
Lumos
- (lu.mos) creates light
Nox
- (nho.ex) used after "Lumos" to turn the light off
Mobilicorpus
- (mhob.ill.icor.pus) ties up people
Obliviate
- (oab.live.e.ate) erases memory
Petrificus Totalus
- (pet.rict.i.cuss.total.us) fully binds a body
Rictusempra
- (Rik.tus.em.pra) tickles someone
Riddikulus
- (rhid.diclio.us) changes a Boggart into something you find funny (also see your Defenses Against Dark Arts professor for more information)
Serpensortia
- (sir. pin.sort.tia.) shoots a snake from your wand
Tanrantallegra
- (than.ran.talle.grha)starts making a person dance
Waddiwasi
- (whad. I. wash)unsticks things
Wingardium Leviosa- (wing. ard. die um.)makes objects start to fly
soakydrips
- ( so. key. drips) makes it rain
Written by:
Professor Laren Kelly |